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Leros: The Island Prize

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Leros: The Island Prize is a two-player board wargame published by The Gamers in 1996. It recreates the Battle of Leros from World War II and is the eighth game in the Tactical Combat Series, which uses a common set of rules across the line. One player commands the German attackers, while the other controls the British and Italian defenders. The game is fairly detailed, with about 60 pages of rules, nearly 600 counters, and three large maps on which the island is depicted at a scale of 125 yards per hex.

There are five scenarios that cover different phases of the battle, each using one or two of the maps. A full campaign game links all five scenarios across all three maps and can take 10–20 hours to play.

The game uses the Tactical Combat Series general rules, with each turn representing 20 minutes of in-game time. Leros adds special rules, including a surrender option during firefights. The system originated with Bloody 110 in 1989, and over time the TCS rules evolved; Leros uses version 3.1. The Gamers published 14 TCS games, and Multiman Publishing later added four more.

Critics praised Leros for its depth and campaign scope. Steve Poitinger of Zone of Control called it intriguing, noting the full campaign is the best experience but requires significant space and time. Keith Martens of The Canadian Wargaming Journal complimented the quality of the components and the rules, and praised the engaging, maneuver-heavy campaign play.


This page was last edited on 2 February 2026, at 14:42 (CET).