The Journeyman Project 3: Legacy of Time
The Journeyman Project 3: Legacy of Time is a 1998 adventure game created by Presto Studios and published by Red Orb Entertainment. It’s the third game in The Journeyman Project series and follows The Journeyman Project and The Journeyman Project 2: Buried in Time. The game uses 360-degree, pre-rendered CGI environments and live-action footage, similar to QuickTime VR, and was one of the first games released on DVD-ROM. It was later sold as part of a trilogy box set with the other two games.
Plot and setting
Time travel is restricted by the Temporal Security Agency (TSA) after problems in previous games. Agent 3, the culprit from Buried in Time, creates a temporal rip, and Gage Blackwood must travel back in time to find her. He discovers aliens have destroyed three ancient Earth civilizations. A mysterious alien fleet arrives in Symbiotry space and heads for Earth in search of the legendary Legacy of Time. Joined by his AI companion Arthur, Gage travels to the mythical cities of Atlantis, Shangri La, and El Dorado to collect the pieces of the Legacy.
Development and release
Legacy of Time was built by about 25 people. The live-action actors were professional SAG performers, and a month was spent rehearsing and filming both the live-action sequences and voice acting. The game released on February 12, 1998, at roughly $49. It originally came on four CD-ROMs for Mac and Windows and was later released on a single DVD-ROM with separate Mac and Windows versions. The Mac DVD version arrived in May 1998, and the Windows DVD version followed in September 1998 with enhanced graphics and MPEG-2 trailers. The Mac version used the same graphics as the CD-ROM version because the DVD-enhanced assets weren’t ready in time. A demo was released in October 1997 for Mac and Windows, featuring Atlantis and a Golden Medallion to enter an Atlantean temple.
Packaging and later releases
Legacy of Time was later included in a Trilogy Package with the other two Journeyman games; the package included the original CD versions of the first two games, while Legacy of Time came with its Mac version. A Mac OS X version was announced in 2008 and released that November. It runs on PowerPC and supports up to macOS 10.6. A digital re-release appeared on GOG.com in March 2012.
Reception and impact
Next Generation praised the game for its photorealistic look, strong storytelling, and the ability to impersonate NPCs to interact with characters and solve puzzles, along with the 360-degree exploration of pre-rendered environments. By July 1998, Legacy of Time had sold about 52,269 copies in the United States, earning around $2.18 million, with a development budget of about $1.8 million. It was nominated for PC Adventure Game of the Year at the Interactive Achievement Awards, though Blade Runner won. In 2011, Adventure Gamers ranked Legacy of Time as the 46th-best adventure game ever released.
This page was last edited on 2 February 2026, at 07:59 (CET).