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The Idolmaster One For All

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The Idolmaster One For All

The Idolmaster One For All is a Japanese raising simulation and rhythm game in The Idolmaster series. Developed by Bandai Namco Studios and published by Bandai Namco Games, it released in Japan on May 15, 2014 for PlayStation 3. The story is told from the perspective of a producer who must lead and train a group of pop idols to stardom. It’s similar to The Idolmaster 2 but adds improvements and lets players produce all 13 idols from 765 Production, the main talent agency in the series.

Theme and setting
The game centers on “all for one and one for all.” The office environment was redesigned to feel more natural, emphasizing growing alongside novice idols in a small talent agency and returning to the starting point of The Idolmaster series.

Gameplay
- You begin by choosing one idol to produce at 765 Pro. Over time, you can form units and eventually work with more idols.
- The game uses 12-week seasons. Completing seasonal objectives raises your producer rank, unlocking more idols, songs, and features.
- Each idol has three stats called image points: vocal, dance, and visual. Idols gain experience from jobs and performances.
- A typical week has activities like lessons (three mini-games that raise image points), consultations (dialog choices affecting memory), promotional work, stage performances, and shopping for costumes.
- Stage performances come in three forms: auditions, festivals, and live performances. Success depends on meeting ratings and audience excitement, and performances are rhythm-based, where you press buttons to match the song’s rhythm.
- A voltage meter tracks progress during performances. Memory appeals and amulets can boost scores and gameplay elements. Burst appeals let you perform a higher-scoring sequence and temporarily limit the opponent’s options.

Producing performances and growth
- If an idol passes auditions, the unit may perform on televised stages; festivals and live performances help increase fans regionally or nationally.
- All 13 idols can join All Star Live concerts at the end of summer and winter seasons. Idols are split into groups for a grand encore, and you can unlock additional encores if conditions are met.
- Rank Up festivals and Idol Extreme events provide higher-stakes challenges for stronger idols.
- As idols level up, they earn skill points you can spend on a skill board to improve vocal, dance, or visual abilities, speed up the energy gauge, or strengthen memory appeals.

Development notes
- The game’s creators aimed to focus on the warmth of a small agency and the growth of beginner idols, with fewer constraints on how long you can produce an idol. You can start with one idol and gradually work with all 13 as the game progresses.

Release and content
- A limited edition included extra items like a drama CD, costumes, a promotional pamphlet, a 765 Pro calendar, posters, a cleaning cloth, and exclusive cards for other The Idolmaster games.
- Day-one DLCs added songs, costumes, and other guest idols. At launch, 21 songs were included, with 34 more released as DLC by September 2014. Three notable songs were “Acceleration” (sung by rival Leon), “Destiny,” and “Only My Note.” An album titled The Idolmaster Master Artist 3: Only My Note collects many of these tracks.

Sales and reception
- The game sold 83,395 copies in its first week in Japan, topping the week’s sales. By June 1, 2014, total sales reached 102,793 copies. Famitsu gave it a score of 33 out of 40.

In summary, The Idolmaster One For All lets players grow all 13 idols from 765 Pro within a warm, small-studio setting, combining raising simulation and rhythm gameplay across seasons, with new ways to train, perform, and advance as a producer.


This page was last edited on 3 February 2026, at 04:45 (CET).