Myst V: End of Ages
Myst V: End of Ages
Myst V: End of Ages is a 2005 first-person adventure game and the fifth and final entry in the Myst series. It was developed by Cyan Worlds, published by Ubisoft, with Beenox handling the Mac version, and released for Windows and Mac in September 2005. The game shifts from prerendered visuals to real-time 3D worlds, letting players roam freely through several Ages linked by special books.
A new gameplay element centers on the Bahro, a hidden species who respond to symbols carved on slate tablets. Players slide and carve symbols to communicate with the Bahro, who can influence the environment and help solve puzzles. The visuals use facial motion capture to create more lifelike characters, and the game includes a camera and journals to record clues and dialogue.
Three navigation modes give players different ways to explore. Classic mode mirrors the original Myst and Riven with a fixed view at nodes. Classic Plus uses the Myst III and Myst IV controls, allowing full 360-degree rotation while still moving from node to node. Free Look (Advanced) lets players move and look around freely, using WASD to walk and the mouse to change perspective.
The story takes place after Uru: Ages Beyond Myst. You begin in Atrus’s study on the island of K’veer, where Atrus is aging and worried about his daughter Yeesha. A tablet that can control the Bahro lies in the ruined D’ni city, and Yeesha asks you to unlock its power. Esher, a D’ni survivor, warns you not to trust Yeesha. To unlock the tablet, you travel to four Ages and collect four slates. Esher appears at times to guide you and reveal D’ni history.
With all four slates, you bring the tablet to the now-unlocked Age of Myst. Your journey leads to four possible endings based on your choices: give the tablet to Esher, give it to Yeesha, return it to Myst, or give it to the Bahro. The best ending frees the Bahro from enslavement and offers a hopeful future for the D’ni.
End of Ages was promoted as Cyan’s final Myst game. Critics praised its real-time graphics, atmosphere, and music, though some felt it was shorter and less interactive than earlier titles. The soundtrack, composed by Tim Larkin, was released separately. The game marked a culmination of the Myst saga, even as Cyan later pursued other projects.
This page was last edited on 3 February 2026, at 05:56 (CET).