Darkwing Duck (TurboGrafx-16 video game)
Darkwing Duck is a 1992 action video game for the TurboGrafx-16 based on the animated series. It was made by Interactive Designs and Radiance Software and published by Turbo Technologies, Inc. The game was designed by Christopher Riggs, with programmers Robert Morgan and Christopher Warner, artists Maureen Kringen and Nancy Nakamoto, and music by Rod Nakamoto.
Plot:
Steelbeak has recruited criminals to build a powerful crime weapon. S.H.U.S.H. asks Darkwing Duck to stop them. Darkwing must search the city, using clues from a picture of the criminals to find their hideout by collecting jigsaw puzzle pieces shown in the first three levels.
Gameplay:
The game is a side-scrolling action title. You defeat enemies by jumping on their heads. Darkwing can use a gas gun if you have gas pellets, which come in three colors that cause confusion, sleep, or knockout. Cherry bombs clear all enemies on screen. There are power-ups that give extra lives or temporary invulnerability. Levels are timed, and if you idle too long, a falling safe will crush Darkwing.
Reception:
The game received negative reviews. TurboPlay gave it 40% and criticized the soundtrack and graphics. GameZone said the weapon is weak and Darkwing’s jump is short. Hardcore Gaming 101 criticized the weapon, jump, level design, and glitches, though they liked the moving sprites. GamesRadar+ called the game poorly balanced with underwhelming gameplay and music.
This page was last edited on 3 February 2026, at 03:54 (CET).